III. Chapter
 
Overview




Activity: Drawing, Saving

Category: AV-Media, Computers

Where: a room apart, explorer’s lab

How long: approx. 45 minutes

What: Using a paint program, getting to know the “Save” function

Preparation:

Material: Computer with printer, paint program, paper, pens

 

 Video download (0,9 MB)
Video download (16,5 MB)

 

 

 

 

 

 

 

 

 

 

   

 

Steps:

The nursery school teacher meets the children at the computer in the explorer’s lab.

The children explain, how a PC is booted, a child switches the PC on.

The children search and point out the symbol of the WORD-program once again.

Can we also use the computer to paint pictures? Which of the symbols / signs could be the one of a paint program?

The children look at the symbols on the screen and find the “pen box with the pens”. A child opens the program. The children describe what they see. The nursery school teacher shows how to use the mouse for painting and how to use different functions.

Taking turns, the children try to paint with the mouse and to use different functions. They describe what they are doing.

The nursery school teacher shows them how to open a new, empty page (FILE – NEW). The children open new files by themselves in order to try out the paint program.

Three children at a time confer and paint a picture together. The nursery school teacher shows them how to print the picture. They print the pictures three times so that each child has got one. Is the picture still there when a new file is opened? What can we do to make the computer remember the pictures?

The nursery school teacher shows the children how something can be saved. The children find a name for their picture under which the picture is then stored. The second group of children prints their picture and stores it (if possible) without help. The nursery school teacher shows the children how the program is closed. A child closes the program, explains how the computer is shut down. The children discuss which parts shall be painted for the manual (for example the symbol of the paint program, different functions of the program). The children paint pictures.

Background information:

You open the program by doubleclicking the left mouse button on the program symbol. You can paint with the mouse by keeping the left mouse button pressed. In order to use the different functions of the program, you click on the respective symbol with the left mouse button (for example: brush, colour, circle).

A new, empty page is opened under FILE – NEW.

In order to print a page, the printer is switched on and you click FILE – PRINT – OK.

A file is stored by picking a file under FILE – SAVE UNDER, choosing a name and clicking OK.

You close the program by clicking on the X in the top right corner.

overview